久久亚洲国产成人影院-久久亚洲国产的中文-久久亚洲国产高清-久久亚洲国产精品-亚洲图片偷拍自拍-亚洲图色视频

Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Companies

Brand logo gamers keep as tattoo

By Ren Xiaojin | China Daily | Updated: 2018-07-23 09:50
Share
Share - WeChat
Min-Liang Tan (left) participates in an esports competition on May 22 in Beijing. [Photo provided to China Daily]

Led by Min-Liang Tan, Razer makes gaming the fastest-growing segment of entertainment industry

"There are only two brands in the world that can make fans get their logo tattooed on their bodies. One is Apple. The other is Razer," said Min-Liang Tan, co-founder and CEO of the listed company.

The 2005 vintage brand is considered the world's best in gaming-related products like mice, keyboards and laptops; recently, the company launched its gaming laptop Razer Blade in Beijing with online shopping behemoth JD. But Tan has none of the airs that you might expect from CEO of a successful startup.

He sauntered into the interview room in a figure-hugging casual black T-shirt, jeans and a pair of white sneakers, spread his arm around the sofa to settle comfortably. CEO or a normal big boy? You might have wondered that but for a crowd of fans waiting outside.

For die-hard gamers - Tan includes himself among that tribe - Razer's logo of triple-headed snake with blazing green light is as sacred as Hermes to fashionistas and premium Russian caviar to foodies. In China, Razer is nicknamed the "light factory" for its signature chroma glare.

Calling himself a "chief gamer" rather than CEO or a businessman, Tan brings to the trade his insights as well as meticulous attention to detail. He seems to know intuitively what gamers need to excel in their domain.

"When I founded Razer, there was no such concept as esports industry," said Tan. "I just liked gaming since my childhood, I spent lots of time on games, and even now with heavy load of work to do, I still spend one hour on gaming with colleagues, to experience the game and discuss how to improve user experience."

He graduated in law from the National University of Singapore. After working as an intellectual property lawyer for a few years, Tan decided to venture into the gaming industry without a second thought.

The company has over 50 million registered users and netted $517.9 million from sales in 2017. Another $596 million was raised from its initial public offering in December 2017. In China, its sales performance topped the gaming equipment category on JD many times.

The company made a bold move in its business by tapping into the gamer phone product category in 2017. The Razer Phone made its debut last November and became an instant success among gamers.

Many have warned Tan against what they thought was a risky move, but being a devoted gamer himself, he decided to bet a fortune on the project.

"Many said to me that if I don't invest in the Razer Phone, the company will certainly profit a lot this year. Analysts also said there were no previous products and market data to learn from, so better not do it," he said. "But I did it anyway because I believe we understand gamers more than anyone else. If you do it after other companies, then you will always be a follower, not a pioneer."

Tan showed absolute confidence in the future.

"There would be 2.7 billion active gamers in the world in 2021 from 2.1 billion in 2016. The gaming industry is already the fastest-growing entertainment business," Tan said. "In 2016, the industry's revenue had surpassed movie and music, reaching $101.1 billion. Gaming will soon be an indispensable part of millennials' life.

"In 2017, 60 million people watched or livestreamed the League of Legends final, outnumbering the audience of the NBA finals and the Oscars combined."

Tan believes the Chinese market is going to be huge. According to iResearch Inc, the esports industry's sales in China reached 65 billion yuan ($10.16 billion) in 2017. The market size is believed to grow by a third this year.

"China owns the world's largest esports audience. In 2016, there were 106 million people watching related competitions," he said. "We predict at least till 2021, China will still be home to the world's largest number of gaming fans, with their number reaching 218 million. There is a huge potential for the industry."

According to Newzoo, a global consultancy in games, esports and the mobile market, Razer is currently the No 1 gamer lifestyle brand, gaming device brand and esports brand in China in terms of both awareness and preference.

"We hope to explore the potential in the esports and gaming industry with our business partners," Tan said.

Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
主站蜘蛛池模板: 欧美色xxxx | 国产伦久视频免费观看 视频 | 欧美一区二区三区不卡片 | 久草手机在线播放 | 亚洲男女视频 | 国产成人亚洲综合无 | 国产午夜精品理论片久久影视 | 日韩在线视频不卡一区二区三区 | 国产 日韩 欧美 在线 | 久久综合免费视频 | 久久久久久免费观看 | 亚洲欧美在线观看播放 | 一级特黄a视频 | 大伊香蕉精品视频在线观看 | 国产精品久久久久久久久岛 | 欧美极品在线 | 18年大片免费在线观看 | 亚洲天堂日韩在线 | 91成年人 | 久久国产亚洲 | 毛片美国 | 久久国产精品久久久久久 | 韩日黄色 | 在线不卡一区二区三区日韩 | 女人张开双腿让男人桶完整 | 亚洲网站视频在线观看 | 亚洲日韩中文字幕在线播放 | 亚洲日本欧美综合在线一 | 爱呦视频在线播放网址 | 精品一久久香蕉国产线看播放 | 日本道综合一本久久久88 | 日朝欧美亚洲精品 | 欧美在线成人免费国产 | 日韩亚洲一区二区三区 | 成人丁香乱小说 | 美国毛片亚洲社区在线观看 | 欧美亚洲国产视频 | 日日摸人人看97人人澡 | 日韩一区二区三区在线播放 | 国内真实愉拍系列情侣自拍 | 久久精品国产一区二区三区不卡 |